General InformationName: Gin Jinton
Alias: Ninja with a million Blades
Age: 20
Village: Sunagakure
Clan: Jinton
Friend/s: None yet
Likes: Art, a Challenge
Dislikes: Ninjas weaker than himself
Elemental Affinity: Earth and Wind
AppearanceVisual Appearance:
Personality: Gin is easily angered and will not hesitate to execute anyone he deems unworthy.
Class: Ninjutsu, Tactical and Puppeteer
Rank: Anbu
Secondary Rank: Second-In-Command of Anbu Black Ops
StatsStrength:5+5+8=18
Speed:5+4+10+50+9=78
Agility:10+18+25+15=58
Chakra/Stamina:25+25+18+50+10=128
Intelligence:18+10+50+30=108
Chakra Manipulation:18+15+18+50+8=80
Endurance/Defense:7+5+9=21
JutsusJutsu:Armour of Sand
Rank:C
Type:Ninjutsu
Sub-Type:N/A
Elemental Affinity:Earth
Range:close
Description: Using this technique, a ninja can cover himself in a compacted layer of sand, providing an additional defence should his Shield of Sand fail; combined together, these two are known as "Absolute Defence" ( Zettai Bōgyo). Though quite effective, maintaining the armour requires a large amount of chakra and stamina. Furthermore, it is nowhere as resilient as the Shield of Sand, since it easily breaks away upon impact, indicating that the sole purpose of the armour is to absorb impact channelled unto a ninja's body during battle. Another weakness is the additional weight of the sand which leads to decreased levels of speed and mobility.
Jutsu: Shield of Sand
Rank: C
Type: Ninjutsu
Sub-Type: N/A
Elemental Affinity: Earth
Range: close
Description: A technique that is unique to Gaara. Whenever Gaara is about to be harmed, a shield of sand will automatically surround and protect him. The sand will react even if the ninja is not suspecting danger.
Jutsu: Sand Binding Coffin
Rank: C
Type: Ninjutsu
Sub-Type:N/A
Elemental Affinity: Earth
Range: close-mid
Description:With his ability to control sand, a ninja encases his opponents in a large amount of the special chakra-infused sand kept inside his gourd, immobilising them. It can be used to suffocate an opponent or in preparation for a deadlier technique, the Sand Waterfall Funeral.
Jutsu: Sand Waterfall Funeral
Rank: C
Type: Ninjutsu
Sub-Type:N/A
Elemental Affinity: Earth
Range: close-mid
Description:After wrapping an opponent with sand with either Sand Binding Coffin or Sand Drizzle, a ninja will cause the sand to implode and crush whatever is within it. When used to kill a person, the death is so quick that there isn't even time for the victim to feel any pain. The pressure also produces a sizeable fountain of blood. The ninja can control the pressure used in the attack, which allows him to either break bones or completely liquefy an opponent.
Jutsu: Wind Release: Great Breakthrough
Rank: C
Type: Ninjutsu
Sub-Type: N/A
Elemental Affinity: Wind
Range: close -mid
Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Jutsu: Body Flicker Technique
Rank: D
Type: Taijutsu
Sub-Type:Chakra Control
Elemental Affinity: N/A
Range:All
Description:This technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
Jutsu: Earth Release: Subterranean Voyage
Rank:C
Type:Ninjutsu
Sub-Type: N/A
Elemental Affinity: Earth
Range: close-mid
Description:A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu"
Jutsu: Puppet Technique
Rank: C
Type: Ninjutsu
Sub-Type: Fighting Style
Elemental Affinity:N/A
Range: close-mid
Description: The Puppet Technique is a unique ninjutsu fighting style; this technique uses chakra threads to control puppets like marionettes. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet.
Jutsu: Prepared Puppet: Eight Waves of Needles
Rank: C
Type: N/A
Sub-Type:shurkenjutsu
Elemental Affinity:N/A
Range: All
Description: The puppet spit a rapid stream of countless senbon from his mouth, in a fashion similar to a machine gun. These senbon can be poisoned for increased lethality.
Jutsu: Drunken Fist
Rank:C
Type: Taijutsu
Sub-Type:N/A
Elemental Affinity:N/A
Range:close
Description: Drunken Fist is a kenpō/taijutsu style where, "the more you drink, the drunker you get, and the stronger you become". This unusual taijutsu style is a unique style of combat. It can not be learned, nor can it be taught, or honed and refined through training and practice. Drunken Fist Fighters are not simply drunk, they become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. Once drunk, the user will lose their ability to know friend from foe and attack whomever is in their vicinity.
The Drunken Fist is not a reliable option because the 'drunken frenzy' that alcohol induces does not hold for prolonged periods of time.
Jutsu: Great Sickle Weasel Technique
Rank:B
Type:Ninjutsu
Sub-Type:N/A
Elemental Affinity:Wind
Range:all
Description: This technique is a more powerful version of the Sickle Weasel Technique: many air currents collide to create vacuum pockets that slashes the opponents, with enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique.
Jutsu:Earth Release: Earth Spear
Rank:B
Type:Ninjutsu
Sub-Type:Chakra Flow
Elemental Affinity: Earth
Range:close
Description:The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu.
Jutsu:Blade of Wind
Rank:A
Type:Ninjutsu
Sub-Type:N/A
Elemental Affinity:Wind
Range:short to mid
Description:This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an invisible sword that assaults the enemy in a gust of wind and making a slicing sound. If the Sickle Weasel Technique can be regarded as a swarm of wind kunai, then this technique is an unavoidable longsword which leaves very deep slashes on the target's body.
Jutsu:Earth Release: Swamp of the Underworld
Rank:A
Type:Ninjutsu
Sub-Type:N/A
Elemental Affinity:Earth
Range:all
Description: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Jutsu: Human Puppet
Rank:S
Type:N/A
Sub-Type:supplementery
Elemental Affinity: N/A
Range:N/A
Description:A technique that allows a pupeteer to create puppets from human corpses. By removing the internal organs of a foe and preserving the body to prevent decomposition, as well as adding weapons and defences, powerful human puppets are made. These puppets are different from normal ones, as they retain their use of chakra and any kekkei genkai that the human host once had.
Jutsu:Puppet Performance: Skilful Achievement with a Human Body
Rank:A
Type:Ninjutsu
Sub-Type:puppet technique
Elemental Affinity:N/A
Range:short to mid
Description:A puppet performance technique where chakra threads are attached to various spots on a person's body; the head, torso, both arms, and both legs. The person being manipulated gains the ability to not only use their own techniques, but the skills of the puppeteer as well. The origins of this technique lie on the battlefield. When a puppet user's puppets were all destroyed, they would begin using corpses. To perform this technique with a living person would normally require both parties to cooperate with each other. However, a highly skilled user can control the target by force if the person is severely weakened or damaged rendering them unable to resist.
Jutsu:Mechanical Light Shield Block
Rank:B
Type:Ninjutsu
Sub-Type:N/A
Elemental Affinity:N/A
Range:close
Description: This chakra shield can be installed in any puppet. A mechanism inside the puppet opens its arms into a couple of segments, through which the user radiates their chakra. The chakra spreads out like a thin film and turns into a protective sheet, blocking all physical attacks and some techniques
Jutsu:Mystical Palm Technique
Rank:A
Type:Medical Ninjutsu
Sub-Type:N/A
Elemental Affinity:N/A
Range:close
Description:This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state.
General HistoryHistory: Gin was born into the Jinton clan and learnt as much of the art as he was taught. His strict father wanted him to be above the rest, thus teaching him all versions of the same technique, which allowed him to use his magnetic ability to control both iron and gold dust. To make him even more unique, he forced and beat into him, the art of manipulating sand as he did with the metals, in an attempt to be almost like the Shukaku. Since, the day his father saw the creature, he had an obsession with having it within his control, either in him or one of his children. Being the only one to successfully use gold, iron and sand. One huge negative about this was that there was no way to carry these three dust forms together. To solve this problem, he used each dust to make parts of his clothing and compacted them to such an extent that even the headband which is made from the dust of iron could form a huge wave if released fully. The sand and gold were used to create the scroll he carries around with him. They also can make waves if he released them from their compact form.
This type of child rearing always made him have no pity on ninjas who were weaker than him and gave him the urge to beat those who were stronger.
After the murder of the Kazekage, Gaara, Gin created a new policy in which any ninja from a foreign nation who cannot kill him in 1 minute, he would go to the ends of the earth to end their existence.