This is the period before the nations even know of peace. Who will be a legend?Who will be on top? |
| | Hi there, new guy reporting in | |
| | Author | Message |
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Hiro Yui Newbie
Posts : 5 Ryo : 0 Join date : 2012-07-03
| Subject: Hi there, new guy reporting in Tue Jul 03, 2012 4:48 am | |
| Hi guys, I'm new here. So what's the scoop?
EDIT: I read through some of the rules and I'm a bit confused. Is this a semi-statistical (where the stats just serve as guidelines) or a fully statistical site? Also, are the rules permanent or are you guys possibly open to some new changes to the system? | |
| | | Akira Global Moderator
Posts : 302 Ryo : 79530 Join date : 2010-10-23 Age : 31
Ninja's Stats Battle Stats:
| Subject: Re: Hi there, new guy reporting in Wed Jul 04, 2012 9:11 pm | |
| we are open to changes in the rules, they aren't set in stone, but are still in place. the stats. what your character is able to do does depend on your stats, though through stats and abilities you should be able to utilize your character will full efficiency if you are a creative person. Anything else you want to know, or want me to clarify? | |
| | | Hiro Yui Newbie
Posts : 5 Ryo : 0 Join date : 2012-07-03
| Subject: Re: Hi there, new guy reporting in Wed Jul 04, 2012 11:59 pm | |
| Ok...So I assume that this forum is already more or less ready to go, and if I suggest a new system I'd just be wasting my time, no? | |
| | | Akira Global Moderator
Posts : 302 Ryo : 79530 Join date : 2010-10-23 Age : 31
Ninja's Stats Battle Stats:
| Subject: Re: Hi there, new guy reporting in Fri Jul 06, 2012 9:00 pm | |
| Well, we'd have to check it out first. if the admins, mods and i agree, then i guess we'd think about how we could do this. suggest away. Sorry it took me so long to respond though..only have internet when i go to school, and only go to school 3 times a week
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| | | Hiro Yui Newbie
Posts : 5 Ryo : 0 Join date : 2012-07-03
| Subject: Re: Hi there, new guy reporting in Fri Jul 06, 2012 10:22 pm | |
| Ok, here it is: There should be 2 types of topics: [Important] and [Casual]. You can simultaneously RP in as many 'casual' topics as you want (such as training, wandering in town, socializing with friends, friendly sparring ect...), but you can only RP in 1 'important' topic at a time. Important topics are RPs like a mission, a war, a battle to the death, escaping from the village, in short something that is important and has a major impact on your character. You can enter and leave [casual] topics whenever you want, but you can only enter [important] topics withing the first 12 hours (or 24, haven't decided yet) when they are opened and leave them only by escaping or if there is no one willing to stop you. This is to avoid topics being finished on the run or deliberately dragged out just because some member got OOC knowledge that someone was going on (Personal Comment: OOCrs should die!). Stats rulesAlthough in RP battles the quality of the post takes priority, we should add a stat system that should serve as a guideline for what something is or isn't within the limits of some ninja. This should help to prevent GM and unrealistic battles (like unlimited chakra or spamming high level jutsus). A ninja's capabilities are represented by 4 Physical Stats(PS) ( Stamina(Stm), Strength(Str), Agility(Agl) and Perception(Prc)) and 4 Knowledge Stats ( Taijutsu(Tai), Ninjutsu(Nin), Genjutsu(Gen) and Kekke Genkai(KG) if he has one). In case they aren't obvious the spoiler below explains each stat in greater detail. Remember, they only serve as guidelines, they're not set in stone: - Spoiler:
Physical stats: * Stamina: Represents your...well...stamina. This is where you draw energy/chakra for your jutsus. * Strength: Represents your physical strength. A strong body can withstand more punishment and it can also deliver more punishment. * Agility: Represents your speed, reflexes, agility, dexterity, finesse, aptitude with weapons ect...In short, how well you can control your own body. * Perception: Represents your ability to aim, observe, detect, calculate the movements of moving objects ect... In short, it represents your awareness of your surroundings as well as eye-hand coordination (which is invaluable to any ninja).
Knowledge stats: * Taijutsu: Your Taijutsu Knowledge (martial arts). Makes your taijutsus stronger and it lets you use your body to its full potential. A ninja with high physical stats, but low taijutsu knowledge is the equivalent of a strong dumb brute who never studied martial arts. * Ninjutsu: Your Ninjutsu Knowledge (spiritual arts). Improves your chakra molding ability, which in turn makes your ninjutsus stronger. * Genjutsu: Your Genjutsu Knowledge (mind arts). Improves your own genjutsus AND resistance to enemy genjutsus. * KG: Your Kekkei Genkai Knowledge. Represents how deep you can tap into the secret powers of your inherited talents. FAQ: How do I improve a ninja's stats?As you train, role play for fun, complete missions, defeat enemies, ect... your ninja gains experience points (EXP). Just like in video RPG games, once it has enough EXP the ninja "levels up" and gains an additional 10 PS and 5 KS. You can put the new points all on 1 stat or spread them around, it's your choice. Ninjas are human (powerful humans, but still human) which is why each PS stat has a cap of 150 points and each KS stat a cap of 100 points. Bonus stats from equipment/jutsus/skills/ect... doesn't count towards the cap. When you first create your ninja you start at level 0 and all your stats are 0. FAQ: How do I gain EXP exactly?I'm a strong believer in "quality over quantity" so I'm not ganna suggest some stupid condition like "make a training topic and for every 100 words you get this or that much EXP". Most sites have those kinds of rules and the next thing you know everyone stays cooped up inside the villages, posting solo training topics instead of going out and do missions and socialize with other ninja. Which is why once per week: -Open a training topic 400~500 words. Based on quality (yes quality not quantity. We don't want a 10 paged essay) a mod/admin will award you 1~6 EXP. Training with a sensei, teammate, special gear or training grounds can greatly increase the EXP you earn. -Ask a mod to evaluate a topic where you rped just for fun (hanging out with friends, exploring the village, taking a walk, ect...). A mod will reward 1~3 EXP. You can also obtain EXP by completing missions and killing/capturing enemy ninja. It's a much faster, but more dangerous way of earning EXP: -D rank mission / ninja with levels 0~10 = 2 EXP -C rank mission / ninja with levels 11~20 = 4 EXP -B rank mission / ninja with levels 21~30 = 10 EXP -A rank mission / ninja with levels 31~40 = 25 EXP -S rank mission / ninja with levels 41~50 = 75 EXP (You receive twice as much EXP if you kill/capture a PC ninja, normal amount if he's an NPC or if he's defeated but escapes. You receive half the listed EXP if an NPC is defeated but escapes.) Required Exp for next level: - Levels 0 to 5 = 5 Exp per LvL
- Levels 6 to 10 = 15 Exp per LvL
- Levels 11 to 15 = 20 Exp per LvL
- Levels 16 to 20 = 25 Exp per LvL
- Levels 21 to 25 = 30 Exp per LvL
- Levels 26 to 30 = 35 Exp per LvL
- Levels 31 to 35 = 40 Exp per LvL
- Levels 36 to 40 = 50 Exp per LvL
- Levels 41 to 45 = 65 Exp per LvL
- Levels 46 to 50 = 85 Exp per LvL
Obtaining new jutsus, equipment and other stuff...To avoid confusion, we should use money (Ryō) as the universal currency for "buying" (figuratively speak) canon or invent custom jutsus, weapons, armor, items, clans, ect... I know that jutsus are learned and not bought, but this is the easiest option. If you must then, think of the money you spend on them as money used for renting a scroll or treating your sensei or everyday expenses like food, clothes, bills, rent, furniture... FAQ: How do I earn money?Being a full time Ninja is a job just like any other which means you get salary. Every week you receive money based on your rank from your Kage or village council. Kages and Village councils reserve the right to withhold money from inactive members or award extra money to exceptional ninja. Weekly payments: RANK | Payment | Genin | 12,000 ryo | Chuunin | 24,000 ryo | Special Jounin | 35,000 ryo | Jounin | 45,000 ryo | Medic-Nin | + 3,000 ryo then equivalent rank | ANBU | + 6,000 ryo then equivalent rank | Sennin | 54,000 ryo | Kage | 62,000 ryo | Missing-nin | - D: 11,000 ryo
- C: 22,000 ryo
- B: 33,000 ryo
- A: 44,000 ryo
- S: 55,000 ryo
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A Missing nin's idea of salary is rob civilians. BTW, I think ninja ranks should be just titles, not a reflection of a ninja's combat power (Naruto is a genin yet he's one of the strongest ninja out there). We should leave the ranking system up to the councils of each village. How they want to promote their own ninja, what kind of tests they deem worthy, is their own business (they are the ones who have to pay them after all). A much faster, but more dangerous way of obtaining money is by completing missions -D rank mission = 3,000 ryo -C rank mission = 15,000 ryo -B rank mission = 50,000 ryo -A rank mission = 150,000 ryo -S rank mission = 600,000 ryo If you want a mission go to your village's administration section, you'll see a missions section. There you'll find a list of available missions, pick one, post that you're taking it and complete it. If you don't like the choice you can create your own mission, just open a request topic in the your village's mission section. The mission will have to be approved by the staff before you can start it. The reason for this is to prevent people from spamming high level mission that have easy objectives. Solo missions are allowed but if multiple PC ninja complete a mission they have to split the rewards. The kage or council may award extra money for a job well done. No more than 1 ninja team may be sent on a mission. A ninja team can only have 1 leader and there can't be more than 3 PC ninja on 1 team. The only exceptions to this rule is when a sensei is assigned to watch over 3 low level genin. Please remember that missions are [important] topics so you can't start a new mission before the current one is finished. An exception to this rule is if a high rank mission is taking way too long to complete (usually because of lazy inactive members). In such a case you may request another low rank (D or possibly C) no-risk-involved mission in a [casual] topic. The timeline of the low level mission will be treated as if it had happened before the high ranked one. FAQ: So how do I "buy" stuff with money?Go to your village's shinobi shop (black market for missing nin), read the list of available stuff, decide which you want to buy then open a topic and list the stuff you want. A mod will subtract the money from your account and add the stuff you bought. Simple. The same goes with custom stuff except you have to wait for them to be approved first. Below is a list of the standard cost for jutsus and skills (custom stuff tend to be more expensive though). Prices for equipment varies too much to be generalized. - D rank jutsu/skill = 8,000 ryo
- C rank jutsu/skill = 16,000 ryo
- B rank jutsu/skill = 32,000 ryo
- A rank jutsu/skill = 64,000 ryo
- S rank jutsu/skill = 128,000 ryo or more
NOTE: There is no limit to how many jutsus a ninja can have (Kakasi supposedly knows 1000), but there is a limit to how much equipment you can carry. The rest you'll have to leave at home. COMBAT RULESRP battles should be conducted like in any other Naruto RP site. Each side takes turns posting an exciting short story explaining what their character do and in the process are careful not to GM or otherwise cheat. At the end of the post put in a spoiler the definitions of all the jutsus you used and other important stuff that need mentioning. Eliminating reasons for cheating!Rather than fix the problem once it happens, we should try to prevent them form occuring by rooting out the source. Death isn't so bad here!The number 1 reasons for cheating in RPs is because people don't want to lose their characters, since it's usually a royal pain in the ass to create a new one from scratch. For this reason, if on this forum a ninja dies that member's next ninja should 'inherit' (figuratively speaking) some of the money and EXP of the previous ninja. You'd have 3 options: - Inherit 1/2 of the EXP your previous character had and 100% of his the money.
- 3/4 of the EXP. 75% money.
- All of the EXP. 50% of the money.
Unlimited ChakraA ninja casts jutsus by drawing energy from his stamina (in case of ninjutsus he further molds this energy with spiritual energy). To avoid people acting as if their ninja's have unlimited chakra (thus spam ligh level jutsus), each jutsu should have a Stamina cost which is subtracted from that ninja's Stamina stat. When the Stamina stat becomes 0 that ninja can no longer cast jutsus. Freezing TimeThere has always been an issue of people performing WAY TOO MANY actions in 1 post (you have to remember than in real life 1 post is suppose to last only 10 to 20 seconds). I think that the number of actions a ninja can perform in 1 post should be mesured with Battle Points (BP for short). Like with stamina cost, each action and jutsu will cost a certain amount of BP (Example: throwing a Kunai=1 BP, casting a C rank ninjutsu=4 BP, ect...). Unlike Stamina, BP is refreshed at the start of every post. Whether because of skill, experience or just plain nerves, it's logical to assume that veteran ninja could perform more actions than newbie ninjas. For this reason ninja with a higher level will get more BP each post compared to those with a lower level. NOTE: More BP doesn't more time, it just means that ninja with more BP are able to perform more action within the same time frame (those hypothetical 10~20 seconds) as a ninja with fewer BP. - Levels 0 to 2: 2 BP
- Levels 3 to 6: 3 BP
- Levels 7 to 10: 4 BP
- Levels 11 to 14: 5 BP
- Levels 15 to 18: 6 BP
- Levels 19 to 22: 7 BP
- Levels 23 to 26: 8 BP
- Levels 27 to 30: 9 BP
- Levels 31 to 34: 10 BP
- Levels 35 to 38: 11 BP
- Levels 39 to 42: 12 BP
- Levels 43 to 46: 14 BP
- Levels 47 to 50: 16 BP
By using the "planning my strategy ahead" excuse, BP from the current post can be transferred to the next post (no more than 2 BP can be transferred this way). Fighting fair, fighting fast!Waiting weeks and months to complete a battle usually causes people to lose interest or GM just to end things faster. Battles in [important] topics need to be dynamic, which is why every 6th post a mod/admin with check the progress of the battle. He will evaluate each post, check each ninja's accounts, and then pass judgement. If the battle was conducted fairly, with nether side GMing, cheating or unrealistically making their characters stronger than they are (like dodging everything even though their Agility stat is low), he will post "All is well, continue as you were". If something in the battle was amiss he can also pass a different judgement such as "Ninja [insert name] should have been lightly/moderately/badly/mortally wounded" and the battle will have to continue as if said ninja really was injured in some of the previous posts. In cases of obvious cheating an admin/mod can simply kill the guilty ninja and close the topic if need be. I can't come to the phone right now, but if you leave a message...[Important] topics shouldn't stop just because someone is inactive. If a member with a ninja in an [important] topic doesn't post within 24 hours, the kage of his village (or someone from the village council) will RP for him. If you announce that you won't be active due to personal reasons, then you can choose who will RP with your character in your place. Its crowded in here, isn't it?On other sites when more than 2 PC ninja engage in a fight (like 2 VS 2 or 3 VS 3), the battle tends to drag out a lot since there is a lot of waiting for everyone's turn to come for them to post. Lets try to avoid that by allowing the person who's turn it is to post to control the rest of the PC ninja in his team as if they were clones or NPC subordinates. Due to the great potential of this rule being misused there will be great restrictions to the amount of control the current poster can exercise over the other PC ninja (unless given explicit permission from the owner of the character): 1) The current poster can't use the other PC ninja to take hits in his place (like human shields) nor can he use them as a decoy for an auto-escape from the topic. 2) Even if not used as shields, he can't say that they got hurt or killed by enemy attacks. When it comes time for the admin to pass judgement he will decide how much they were injured, assuming they were injured at all. 3) He can't make them spend more than 20% of the max stamina in 1 post. 4) He can't make them behave out of character and can't make them cast kinjutsu or other self damaging jutsus actions (like cutting themselves in order to escape a genjutsu). 5) Regardless of how many ninja there are on each team, the posting order is ALWAYS "team 1, then team 2, then team 1 again and so on", the only question is who will make the post for each team. Before a the start of a mission or when entering the topic or just before the battle, the members in each team have to decide among themselves what their own team's posting order will be. A) Whether they take turns or B) Leave all the posting to 1 man (in case he's among the best, unbeatable RPers on the site) or C) First come, first serve. If someone comes online and notices his team hasn't posted yet, he does it right away even if he posted last time. The admins are especially pleased when members on the forum show that they trust each other. The more permission to use his character a member gives to other members when its their turn to post (especially for restriction 2), the more kindly the admin will look upon them when its time for judgement. Besides, controlling the whole team simultaneously has its benefits. For one, the ninjas will have a "hive mind" since only 1 person is controlling them all. Just imagine the kind of complex tactics you can pull off (something you can't do in forums where everyone posts 1 at a time). The second enormous advantage is the collaboration jutsu. Little BP cost, little stamina cost, enormous destructive power. The admins also like to see dynamic battles with fast posting, the team that always waits more than 12 hours to post will not score any extra points with him. GENJUTSUSI'm afraid here we'll have to get technical. Genjutsus will have "attack power" and every ninja has an innate "resistance" to genjutsu which usually looks like this: Attack power = Gen Knowledge + the jutsus base power Gen Resistance = Gen Knowledge + 1/2Perception The base power of genjutsus depends on the rank: -D rank = 0 -C rank = 20 -B rank = 40 -A rank = 60 -S rank = 80 Some genjutsus with a trigger (such as eye contact) can have 10~30 more base power than the above listed. Area or multi-target genjutsus tend to have 10~30 less base power. But most of the time genjutsus don't have one and they cannot be avoided, but they can be dealt with: - A) Injuring the one casting the genjutsu instantly ends it.
- B) If your gen resistance is equal or greater than the attack power of the genjutsu then the genjutsu fails outright.
- C) If the difference between your resistance and the genjutsu's attack power is 15 points or less, you can use the "Kai" jutsu do dispel it.
- D) If the difference between your resistance and the genjutsu's attack power is more than 15 points then it's too late to use "Kai". In this case use option A), or wait for an ally to dispel it for you or wait for the genjutsu's duration to expire. Also note that every round (1 BP = 1 round) you are under a genjutsu, your genjutsu resistance temporarily increases by 1, by 2 if that jutsu has previously been cast on you by the same ninja. If you wait long enough your gen resistance might increase enough to use option B) or C). Once the jutsu is over gen resistance resets back to normal.
- E) If it's way too dangerous to remain under the genjutsu and wait for its duration to expire or your temporary gen resistance to build up, then as a last resort you can injure yourself in order to temporarily increase your gen resistance. A Light of moderate injury will increase your gen resistance by 10 or 30 respectfully.
NOTE: If the difference between your resistance and the genjutsu's attack power is more than 45 points then you are not aware that you are under a genjutsu thus you can't inflict damage to yourself. If you have multiple genjutsus on you (from different enemies) then only the one with the highest Gen power affects you. If they are from the same enemy then he chooses which one affects you. A single Kai dispels all genjutsus that would normally fall within the scope of its negating effect. World map and traveling rulesMy suggestion for the world map. There are 40 countries recorded on leafninja.com so we too will have 40 countries, and no, we don't need a separate section for each country since most are just minor countries. If someone wants (or needs because of a mission) to go to a minor country all he needs to do is write its name in the topic title. Since even on the manga and anime they don't specify the locations of each country, I have taken great liberties in arranging them. Enjoy. - Spoiler:
To prevent people from "teleporting" half way across the world just to join some other important topic (like an attack on their village), or escaping any fight they want whenever they want, or sneaking into any village without problems, I've suggested the following rules: Traveling- Spoiler:
Traveling is something necessary for everyone, ninja or no ninja. As such, there are specific rules regarding traveling from places to places. - Entering and Exiting your Village: When you have to leave the village, you will have to pass through its gates (open a topic) where the guards will confirm you have the right to leave. Trying to leave through any other path but the gates, without special permission from the Kage, will be considered an illegal action. Same goes when trying to enter.
- Traveling inside of a village: If you are already on a village, you are allowed to open a topic at any time (no need to pause between topics).
- Traveling Distances: If you travel beyond your village, but still within friendly territory, you will have to wait at least 6 hours before you can open a new topic and post in the destination. If you travel to other countries then you have to make a topic in the starting country as well as every country you pass along the way, with a 6 hour pause between each topic. Ex: Lets say you want to travel from the Wind to the Fire country. That would mean first making a topic in the Wind country (the one in the village gates doesn't count), then in the River country, and finally at your destination.
Being Intercepted- Spoiler:
If 2 ninja teams from different villages find themselves in the same country, they can attack each other by posting a new topic with the word [Interception] in the title OR they can just post in the original topic of the one they attacked. In ether case, the opposing party must be notified with a pm, email or chat announcement that they are being attacked. If the targeted team already left their topic, they can be intercepted in the 6 hour window while a team is traveling from 1 place to the other. Escaping- Spoiler:
Escaping is always a good method of surviving or to leave the rules of a village behind in order to follow your own dreams and objectives. However, escaping may sometimes prove difficult against some pursuers, or simply because your stats are too low to even be a challenge to the weakest pursuer! That's why there are rules for that: Escaping a Village (Going Missing Nin): If you want to escape a village, there are a few things that you need to do. You can't just run away without anyone noticing, you live in a Shinobi Hidden Village for pete sake, someone will be guarding the Gates and Walls, someone may eventually notice you're gone (the ANBU aren't just for decoration). As such, you must create a topic with the sign "[Escaping]" in the topic's title. This way, people will know your intentions on that topic and may attempt to stop you, although there are a few conditions to this as well: - A person mustn't be in any significant roleplay topic (an [important] topic) since this IS an [important] topic.
- The person trying to stop the runner must have encountered him in a roleplay, a good contact, not just a simple "passing by". No, he must be well acquainted with the runner.
- The number of people trying to prevent the ninja(s) trying to escape is limited. The number of pursuers cannot be greater by more than 1 person than the number of escapees (meaning if 2 people were running away then no more than 3 people may try to stop them).
- ANBU members may ignore the 2nd condition.
Escaping a Fight: There is no shame in a tactical retreat, especially if outclassed. Still, it's not easy because if you just turn around and start running what’s stopping the enemy from sending several shuriken to the back of your head! Which is why: - Make a post then inform an admin/mod that you are trying to escape. The admin/mod will read your post and see how good it is, then check your stats and skills, as well as those of your opponent. Taking all these things into consideration (mostly the quality of the RP though) he will decide upon a number between 1 to 99. This will be your "probability of success". He will then roll a 0~100 dice (admin panel option). If the number of the dice is equal or smaller than the probability number then the escape was successful, if its greater then it failed. An escape attempt may only be attempted once every 4 posts.
- A ninja may auto-escape safely if he has someone else to cover his back (PC or NPC ninja, clones and summons don't count). Just like if someone would try to run unprotected he could be heavily damaged, trying to attack another target with an opponent in front of you would probably result in the same thing. Goes without saying that this only works if there is an equal number of protectors as there are opponents.
Entering a Foreign Village- Spoiler:
When you peacefully visit a foreign ninja village, there will be a few administrative procedures that you need to do before you can enter. Most notably is that your Kage has to announce your arrival by sending a bird message beforehand. When you get there the guards at the village gate will confirm if their Kage permits your entry. If circumstances (like an emergency) don’t allow the luxury of what was said above then when you near the village stick to the main road, hold your hands where the guys at the wall can see them (unless you want to be showered with kunai) and surrender. Then they will immobilize you and take you in so you could explain yourself. Doing anything else will be considered as a hostile action.
Attacking a Village (hideout) or trying to sneak into a village (hideout) undetected is considered Forced Entry.
Attacking a village is fairly simple. Just open a topic in the village gates, add [Attack] or [WAR] or [Invasion] into the title and start bashing. Attacking a village is preferred only when done in great numbers otherwise you will probably be confronted in an unfair combat and will likely be killed.
Sneaking into a village is more tricky, but works in the same way as escaping a fight. Inform an admin or mod and he will make probability dice roll whenever you make a significant action.
- Resting, Looting and RetrievingIn [important] topics, after a battle, you can choose to rest and recover (provided you have the necessary items/skills or a medic nin along) before traveling again (you have to announce it in big bold letters at the beginning or end of your post). If you don't, and you are intercepted before you enter a friendly haven, then you will enter the next battle with the exact same fatigue and damage you received at the end of your last battle. Discarded non-consumable items (kunai, shuriken, swords ect...) used in casual topics, in which they were not destroyed somehow, are returned to you when you leave the topic. In [important] topics, after a battle, you have to announce in big bold letters at the beginning or end of the post that you choose to "search and/or retrieve and/or loot". This will allow you to: 1) get back all of your discarded equipment 2) loot the body of your enemy (if you are with other PCs you make a deal who gets what) 3) Do both Looting the body of the defeated nets you 20% of their current money. These (and any other) after battle options increase the travel time to the next topic by 6 hours each. | |
| | | Hiro Yui Newbie
Posts : 5 Ryo : 0 Join date : 2012-07-03
| Subject: Re: Hi there, new guy reporting in Fri Jul 06, 2012 10:37 pm | |
| Ninja village as an organization Because on other sites Kage's generally have nothing to do, here we can assign them to running the village (with the help of the village council). If they do a good job, the normal members will enjoy lots of benefits (such as extra EXP from training topics, cheaper jutsus and equipment, ect...). The system is very similar to those of other strategy games such as "Civilization" for example. The BudgetThe ninja villages are military organizations that need funds in order to function. "The Budget" represents all the money that village has at its disposal. From here the kage and ninja council divert funds to pay ninjas their weekly salary, research new jutsus/items/equipment, improve the village itself by building better academies/hospitals/training grounds/defenses/ect...(see Development for more info). NOTE: While giving ninjas their regular salaries IS mandatory, the council reserves the right to not pay inactive members or award extra money to exceptional ninja. The Budget isn't a bottomless pit, spending money uncontrollably will leave you broke in no time. But there are 2 ways of filling it back up: -Once a week the village receives 200,000 ryo from the Daimyo of your own country. Subjugating other minor countries under your "protection", increases the weekly income to a certain degree (depends on the country itself). NOTE: If there is a missing nin in your country or in a subjugated minor country, the money he robs from people for his weekly "salary" is deduced from the money your village receives on a weekly bases. -When a ninja successfully completes a mission (especially high ranked ones) a HUGE part of the reward money goes into the budget. Mission | The Ninja receives | The Village Budget receives | D Rank | 3,000 ryo | 0 ryo | C Rank | 15,000 ryo | 30,000 ryo | B Rank | 50,000 ryo | 100,000 ryo | A Rank | 150,000 ryo | 450,000 ryo | S Rank | 600,000 ryo | 2,000,000 ryo | The Ninja CouncilThe ninja council is a group of trusted members who are given limited mod powers. They help the Kage with administrative stuff like organizing exams, grading training topics, handling transactions in the shinobi shop, editing ninja accounts, keeping an eye on the budget... They also elect or replace the Kage (if he sucks at his job). NOTE: To become a council member one must first make a request topic and then await admin approval. ReputationReputation: "The estimation in which one is held in public opinion". Reputation has direct impact on a village's political influence, which in turn has effect on the probability of being attacked by NPC ninja when traveling in other countries and the ease with which a ninja village can use diplomatic means *cough*intimidation*cough* to subjugate other countries and ensure their continued loyalty. When you kill/capture a criminal or an enemy ninja from one of the other great villages you gain the following rep points: - Genin -> 2
- Chuunin -> 4
- Special Jounin -> 8
- Jounin -> 14
- ANBU -> equivalent rank +2
- Sennin -> 20
- Kage -> 30
Criminals:
- D Rank: 2
- C Rank: 6
- B Rank: 10
- A Rank: 15
- S Rank: 22
*If a village loses a ninja of one of these ranks, it will lose the equal amount of points. *Killing/capturing NPCs will get you only half the rep and the village they came from doesn't lose any rep points. *Defeating but not killing/capturing an enemy PC or NPC ninja (meaning he escaped) doesn't earn or cost anyone any rep points.Types of MissionsWe already scratched this topic in the mission rules, but now we go into more detail. There are 3 types of missions: Requested missions, Counter missions and Staff missions. 1) " Requested" missions are those that the kage or someone else from a ninja village creates their own missions and then asks the admin staff to approve them. As stated before, the staff does this to make sure someone doesn't create unrealistic missions, like with easy objectives but lots of reward. Also, a village with very low reputation might not be able to "request" certain types of missions. 2) Before I explain " Counter" missions I want you to think about this: Usually only powerful individuals or groups can afford to hire ninjas for 'serious' tasks, and such individuals or groups usually have opponents of similar influence. So if someone hires a ninja for a serious job, then it would be logical to assume that the opposing party would do the same, since only a ninja can stop a ninja. When someone " Requests" a B, A or S rank mission the staff (representing the interests of the "opposing party" of the client that hired the ninja) create a mission with the same rank but with the exact opposed objectives than the "Requested" mission (thus guaranteeing that the 2 ninja teams will clash). A mission to "Counter" the "Requested" mission. The admins then make a random dice roll to see who they give the counter mission to (whether another ninja village or a missing nin). 3) Every other week the staff gives the village with the highest reputation an A or S rank mission, a B or A rank mission to the runner up and a C or B rank to the 3rd highest. These are called "Staff" missions and are meant to advance the plot on the forum in case the members grow too complacent. Since these "staff" and "counter" missions are imposed by the admins rather than requested by the members themselves, the village loses a lot less reputation if they fail them, also they have the right to refuse them if they want to (they still lose some rep points though). If a "counter" mission is refused the staff posts the mission in the public sector where anyone can accept it (first come, first serve). The chart below shows how much Reputation points a village gains/loses when they completed, fail or refuse a mission. | Any kind of Successful Mission | Failed Requested Mission | Failed Staff/Counter Mission | Refusing Staff/Counter Mission | D rank | +0 | -1 | 0 | 0 | C rank | +1 | -2 | 0 | -1 | B rank | +2 | -4 | -1 | -2 | A rank | +4 | -8 | -2 | -4 | S rank | +8 | -16 | -4 | -8 |
Village Development If there is surplus of cash in the budget then the Kage and/or the council can use that money to improve the village. Village improvements usually benefit everyone who belongs in that village. The areas one can invest in are listed below: Research and Manufacturing Branch This branch of the ninja village is responsible for supplying its ninjas with the arsenal they need to overcome their opponents. Its divided in 2 departments, the "Elemental Chakra Research" and the "Crafting Technology" department. Each time you upgrade the "Research and Manufacturing" branch you get to improve 1 of the above mentioned departments by 1 level. - Spoiler:
Funding the Research and Manufacturing Branch: Level 1: 100,000 ryo; 1 level up Level 2: 200,000 ryo; 1 level up Level 3: 300,000 ryo; 1 level up Level 4: 400,000 ryo; 1 level up Level 5: 500,000 ryo; 1 level up Level 6: 600,000 ryo; 1 level up Level 7: 700,000 ryo; 1 level up Level 8: 800,000 ryo; 1 level up, up to 3 villages can have this upgrade Level 9: 900,000 ryo; 1 level up, up to 2 villages can have this upgrade Level 10: 1,000,000 ryo; 1 level up, only 1 village can have this upgrade.
Elemental Chakra Research branch The function of this department is to research new elemental jutsus and put scrolls in the shinobi shop so that everyone can learn them. It also makes it cheaper for people inventing custom jutsus. In the beginning the level of research in each element (Fire, Wind, Water, Earth and Lightning) is 0, meaning there isn't even a D rank ninjutsu of any element available in the shinobi shop. Each time you upgrade this department you gain a few level ups. Now you can ether focus your research on one element and level it up several times or level up multiple different elements simultaneously. For example, if you have had a Elemental Chakra Research 3 and you had chosen to allocate the level ups on the elements like this: Level 5 Fire element Level 4 Lightning element Level 2 Wind element Level 2 Earth element Level 0 Water element Then that means that in the shinobi shop all Fire ninjutsus will be available, lightning jutsus only up to A rank will be available, up to C rank Wind and Earth ninjutsus, AND NO WATER JUTSUS WHAT-SO-EVER. Which means if someone's primary element is Water he'd be pretty screwed because he'd have nowhere to learn jutsus from (and custom jutsus would be a bitch when it comes to paying for them). Here is a list on the prices and effects of each upgrade in this department: - Spoiler:
Level 1: +3 research level ups.
Level 2: +4 research level ups; 10% discount on elemental jutsus in the shinobi shop, 5% for all other jutsu.
Level 3: +5 research level ups; 20% discount on elemental jutsus in the shinobi shop, 10% for all other jutsu.
Level 4: +6 research level ups; 1/3rd discount on elemental jutsus in the shinobi shop, 1/6th for all other jutsu.
Level 5: +7 research level ups; 50% discount on elemental jutsus in the shinobi shop, 25% for all other jutsu.
Crafting Technology branch The function of this department is to invent new ninja equipment and mass produce it. Like jutsus and skills, ninja equipment is also graded based on how advanced it is, based on their "technology" level so to speak. Simple items like shuriken and kunai are tech level 1 items, while more complicated and powerful items such as Chakra armour are level 5. Each upgrade in this branch increases the village's technology level by 1. - Spoiler:
Level 1: Tech level 1; each item must first be researched individually at double price; you can reverse engineer enemy tech level 2 items at double their price.
Level 2: Tech level 2; each item must first be researched individually at half price; items of tech level 1 are 20% cheaper; you can reverse engineer enemy tech level 3 items at double their price.
Level 3: Tech level 3; all non-custom tech level 2 and 1 items become available, tech 3 items must be researched individually first at half price and are 20% cheaper; items of tech level 2 are 40% cheaper, 60% for tech level 1. All repairs and reverse engineering of tech level 2 items is halved, tech level 1 are free. You can reverse engineer enemy tech level 3 and 4 items at normal price.
Level 4: Tech level 4; all non-custom tech level 4 or less items become available; items of tech level 4 are 20% cheaper, 40% for tech level 3, 60% for tech level 2, 80% for level 1 items. All repairs and reverse engineering of tech level 4 items is halved, tech level 1, 2 and 3 are free. Decrease the multiplier for inventing tech level 4 items by 1 and by 2 for all lesser.
Level 5: Tech level 5; items of tech level 4 are 40% cheaper, 60% for tech level 3, tech level 2 and 1 items are free. All repairs and reverse engineering of tech level 5 is halved, the rest are free. Decrease the multiplier for inventing tech level 5 by 1 and by 2 for all other.
Infrastructure Branch
_______________________________________________ This branch of the ninja village is responsible for the urban planning of the village itself. A bigger village means more people, more people means more taxes and more ninja recruits. Unfortunately a bigger village also means more places for a spy to sneak in from and easier for him to blend in. NOTE: NPCs are controlled by the kage, village council members or if assigned to a ninja team, the team leader. No need for special posting for NPCs, just treat them as you would clones. - Spoiler:
Increasing the village's size: Level 1: 100,000 ryo; +25,000 yen to village tax income; -10% security; max of 2 NPC Level 2: 200,000 ryo; +50,000 yen to village tax income; -20% security; max of 4 NPC Level 3: 300,000 ryo; +75,000 yen to village tax income; -30% security; max of 6 NPC Level 4: 400,000 ryo; +100,000 yen to village tax income; -40% security; max of 8 NPC Level 5: 500,000 ryo; +125,000 yen to village tax income; -50% security; max of 10 NPC Level 6: 600,000 ryo; +150,000 yen to village tax income; -60% security; max of 12 NPC Level 7: 700,000 ryo; +175,000 yen to village tax income; -70% security; max of 14 NPC Level 8: 800,000 ryo; +200,000 yen to village tax income; -80% security; max of 17 NPC, up to 3 villages can have this upgrade Level 9: 900,000 ryo; +250,000 yen to village tax income; -85% security; max of 20 NPC, up to 2 villages can have this upgrade Level 10: 1,000,000 ryo; +300,000 yen to village tax income; -90% security; max of 25 NPC, only 1 village can have this upgrade.
Military Branch
_______________________________________________ The Military branch has only one purpose. Train ninjas. As such it is divided into 2 departments: The Ninja Academy and The Training Grounds. Each time you upgrade the "Military" branch you get to improve 1 of the above mentioned departments by 1 level. Also, the higher the level in military branch the more seriously minor countries will take your military might (the total of all your ninja's levels) into consideration during negotiations. - Spoiler:
Funding the Military Branch: Level 1: 100,000 ryo; 1 level up Level 2: 200,000 ryo; 1 level up Level 3: 300,000 ryo; 1 level up Level 4: 400,000 ryo; 1 level up Level 5: 500,000 ryo; 1 level up Level 6: 600,000 ryo; 1 level up Level 7: 700,000 ryo; 1 level up Level 8: 800,000 ryo; 1 level up, up to 3 villages can have this upgrade Level 9: 900,000 ryo; 1 level up, up to 2 villages can have this upgrade Level 10: 1,000,000 ryo; 1 level up, only 1 village can have this upgrade.
Ninja Academy Obviously, the ninja Academy is there to train the next generation of ninja, but its other purpose is the accumulation of knowledge, or rather its practical application...it is a military institution after all. Just like the Elemental Chakra Research, the Academy also has research areas it focuses is (Genjutsu, High jutsus and Ninpo jutsus). Each time you upgrade the Ninja Academy you gain a few research level ups which you can ether focus in 1 area or level up multiple different areas simultaneously. For example, if you had Ninja Academy level 3 and you chose to allocate the level ups this: Level 5 Genjutsu Level 3 High ninjutsu Level 0 Ninpo ninjutsu This means genjutsus up to S rank and High ninjutsus up to B rank will be available in the shinobi shop, but there will be no Ninpo jutsu because its research level is 0. NOTE: Ninpo stands for any non elemental ninjutsu that can't be classified into any other group. High jutsus stands for non elemental ninjutsus who are too powerful to be called a simple Ninpo jutsu (such as space-time and sealing jutsus). Here is a list of what you gain with each new level in Ninja Academy: - Spoiler:
Level 1: +2 research level ups; Maximum of 3 students may be at the academy at a time; training NPCs costs 12,000 ryo per level per NPC, leveling up happens once every 2 weeks; graduation exam requires three level 5 students to fight in a battle royal until one dies.
Level 2: +3 research level ups; Maximum of 6 students may be at the academy at a time; 1 available teaching post; training NPCs costs 10,000 ryo per level per NPC (final cost is reduced by 5,000 ryo if an NPC and by 10,000 ryo if a PC teacher is posted in the academy), leveling up happens once every 11 days; graduation happens only when a written exam is passed.
Level 3: +3 research level ups; Maximum of 9 students may be at the academy at a time; 2 available teaching posts; training NPCs costs 8,000 yen per level per NPC (final cost of each NPC is reduced by 4,000 yen for every NPC and by 8,000 yen for every PC teacher posted in the academy), leveling up happens once a week; upon graduation ninjas receive 15,000 ryo.
Level 4: +3 research level ups; Maximum of 12 students may be at the academy at a time; 3 available teaching posts; training NPCs costs 6,000 yen per level per NPC (individual cost per NPC per level is reduced by 750 ryo for every NPC and by 1,500 ryo for every PC teacher posted in the academy), leveling up happens twice every week; upon graduation ninjas receive 30,000 ryo and the "Elemental Proficiency [1]" as a free skill.
Level 5: +4 research level ups; Maximum of 19 people per week may be at the academy; 4 available teaching posts; all entered NPCs reach level 5 in one week for free; academy students instantly reach level 5; upon graduation ninjas receive 50,000 ryo, the "Elemental Proficiency [1]" as a free skill and the "Quality Education" special skill. The Academy may be treated as a training ground where one receives +1 EXP per NPC and +2 EXP per PC teacher posted there (additional "Sensei" or other training skills also apply).
Training grounds The training grounds is where the real power is gained. This is where those who left the academy far behind them come to become stronger. It's also THE place for training your NPC ninjas. A big army needs a big place to maintain its strength. Here is a list of what you gain with each new level in Training grounds: - Spoiler:
Level 1: D rank taijutsus are available; there is 1 training ground where only 1 topic per week can be opened, people cap per topic is 1; total level cap for all NPCs is 25, civilian NPCs only.
Level 2: C rank taijutsus are available; there are 2 training grounds where no more than 2 topics per week can be opened in each of them, people cap per topic is 2; NPCs can be trained up to level 10 (10,000 ryo per level per NPC, level up once every 11 days); total level cap for all NPCs is 50. Only generic type ninja NPCs are available.
Level 3: B rank taijutsus are available; there are 3 training grounds where no more than 3 topics per week can be opened in each of them, people cap per topic is 3; NPCs can be trained up to level 15 (8,000 ryo per level per NPC, level up once a week); total level cap for all NPCs is 100. 3 basic ninja type NPCs are available.
Level 4: A rank taijutsus are available; there are 4 training grounds where no more than 4 topics per week can be opened in each of them, people cap per topic is 4; NPCs can be trained up to level 20 (5,000 ryo per level per NPC, level up twice per week); total level cap for all NPCs is 200. 6 specialized ninja type NPCs are available.
Level 5: S rank taijutsus are available; there are 5 training grounds where no more than 5 topics per week can be opened in each of them, people cap per topic is 5; NPCs can be trained up to level 25 (1,000 ryo per level per NPC, level up 3 times per week); total level cap for all NPCs is 400. Basic customization of NPCs is available.
Welfare and Management Branch Just like the Military branch, this branch is divided in 2 sections. With each upgrade in this area you get 1 level up which you can ether use to improve the Hospital (medical research and understanding) or the bureaucracy (improve economy, efficiency and diplomacy, decrease corruption). - Spoiler:
Level 1: 100,000 ryo; 1 level up Level 2: 200,000 ryo; 1 level up Level 3: 300,000 ryo; 1 level up Level 4: 400,000 ryo; 1 level up Level 5: 500,000 ryo; 1 level up Level 6: 600,000 ryo; 1 level up Level 7: 700,000 ryo; 1 level up Level 8: 800,000 ryo; 1 level up, up to 3 villages can have this upgrade Level 9: 900,000 ryo; 1 level up, up to 2 villages can have this upgrade Level 10: 1,000,000 ryo; 1 level up, only 1 village can have this upgrade.
Hospital Upgrading the Hospital will allow you to train more medic ninjas, improve your knowledge on medical jutsus and take better care of your citizens (thus show that you "care for the people" and make your village more popular). Here is a list of what you gain with each new level in Hospital: - Spoiler:
Level 1: D rank medical jutsus are available in the shinobi shop; You can train a max of 2 medic ninja; +1.000 ryo to weekly income for every level in Infrastructure.
Level 2: C rank medical jutsus are available in the shinobi shop; You can train a max of 4 medic ninja; medical enhancements gain a +10% success rate; +2.000 ryo to weekly income for every level in Infrastructure.
Level 3: B rank medical jutsus are available in the shinobi shop; You can train a max of 6 medic ninja; medical enhancements gain a +15% success rate; +3.000 ryo to weekly income for every level in Infrastructure. +5% positive influence.
Level 4: A rank medical jutsus are available in the shinobi shop; You can train a max of 9 medic ninja; medical enhancements gain a +20% success rate and -2 points Atrocity penalty (if they have any); +5.000 ryo to weekly income for every level in Infrastructure and for every "ally" under your protection. +10% positive influence.
Level 5: S rank medical jutsus are available in the shinobi shop; You can train a max of 12 medic ninja; medical enhancements gain a +25% success rate and -5 points Atrocity penalty (if they have any); +7.000 ryo to weekly income for every level in Infrastructure and +10.000 for every "ally" under your protection. +15% positive influence.
Administration Administration includes public and foreign relations, managing the economy, anti-corruption system etc... Translated, that means if you want to save money, soften the blow when you commit atrocities, have an easier time wining over other countries without fighting them, make it harder for rival villages of win over and even maintain other places under their control, then you should level up in this sector. The higher the level of Administration the more seriously minor countries will take your reputation into consideration during negotiations. Here is a list of other benifits you gain with each new level in administration: - Spoiler:
Level 1: Researching/upgrading village improvements costs 5% less; reputation loss for refusing Staff/Counter Mission is decreased by 1.
Level 2: Researching/upgrading village improvements costs 10% less; reputation loss for losing ninja and refusing or failing any kind of mission is decreased by 1.
Level 3: Researching/upgrading village improvements costs 15% less; all forms of reputation loss are decreased by 2.
Level 4: Researching/upgrading village improvements costs 20% less; all forms of reputation loss are decreased by 4, twice as much for espionage acts. +5% global security.
Level 5: Researching/upgrading village improvements costs 25% less; all forms of reputation loss are decreased by 6, twice as much for espionage acts and loss of ninja (provided you hold a funeral with a body, and that body is preserved). +10% global security.
Homeland Security This branch is for protection from both obvious dangers, such as invasions, and those that lurk in the shadows and even in our hearts. It is divided in 2 sectors and with each upgrade you get to level up 1 sector. The 2 sectors are: 1) Internal security and espionage: ANBU (short for: Affirmation of Nonincriminating Behavioral Utilization). And 2) External security: PLGBTFNBIEH (short for: Protection from Large Groups of Bad Tempered Foreign Ninja Bent on Inflicting Extreme Hurtiness)...the name still needs a little work. The higher the level in the Homeland Security branch the more you'll undermine your enemy's authority when they negotiate with minor countries closer to you. Also, minor countries from farther away will take your reputation and military might more seriously. - Spoiler:
Level 1: 100,000 ryo; 1 level up Level 2: 200,000 ryo; 1 level up Level 3: 300,000 ryo; 1 level up Level 4: 400,000 ryo; 1 level up Level 5: 500,000 ryo; 1 level up Level 6: 600,000 ryo; 1 level up Level 7: 700,000 ryo; 1 level up Level 8: 800,000 ryo; 1 level up, up to 3 villages can have this upgrade Level 9: 900,000 ryo; 1 level up, up to 2 villages can have this upgrade Level 10: 1,000,000 ryo; 1 level up, only 1 village can have this upgrade.
ANBU Leveling up the ANBU sector will allow you to better, faster and more efficiently train greater numbers of ANBU ninja. That means you'll have an easier time spying on others while making it a lot harder for others to spy on you. It also helps to keep the rest of the ninja in line. Even if all the ninja are loyal to you and you have such a good defense system that infiltration is nearly impossible, the ANBU are the elite. You are bound to have other uses for them. Here is a list of what you gain with each new level in ANBU: - Spoiler:
Level 1: D rank stealth jutsus are available in the ANBU HQ. You can train a max of 2 ANBU ninja. Each ANBU inside the village not currently engaged in an [important] topic increases security by 5%. ANBU NPCs in training can level up once every 11 days for 20.000 ryo per level per NPC.
Level 2: C rank stealth jutsus are available in the ANBU HQ. You can train a max of 4 ANBU ninja. Each ANBU inside the village not currently engaged in an [important] topic increases security by 10%. ANBU NPCs in training can level up once a week for 18.000 ryo per level per NPC.
Level 3: B rank stealth jutsus are available in the ANBU HQ. You can train a max of 6 ANBU ninja. Each ANBU inside the village not currently engaged in an [important] topic increases security by 15%. NPC ANBU can level up 5 levels higher than the maximum available level for NPCs and they can be fully customized. ANBU NPCs in training can level up twice a week for 16.000 ryo per level per NPC.
Level 4: A rank stealth jutsus are available in the ANBU HQ. You can train a max of 9 ANBU ninja. Each ANBU inside the village not currently engaged in an [important] topic increases security by 20%. NPC ANBU can level up to level 30. ANBU NPCs in training can level up 3 times per week for 14.000 ryo per level per NPC.
Level 5: S rank stealth jutsus are available in the ANBU HQ. You can train a max of 12 ANBU ninja. Each ANBU inside the village not currently engaged in an [important] topic increases security by 25%. ANBU NPCs in training can level up 5 times a week for 10.000 ryo per level per NPC. Increase the total level cap of all NPCs by 50.
Large Scale Defenses The best way to protect your secrets and your people from spies or invading armies is not to fix the problem after it happens, but to prevent the threat from reaching them in the first place. The main 3 things that consist Large Scale Defenses is: Village Defenses, Boarder Patrol and Logistics. Improving this sector will allow you to better detect when someone enters your country or village, make it harder for invading armies to destroy or even get inside your village and will make it easier (and faster) for your ninjas to move around quickly and safely inside your territory. Here is a list of what you gain with each new level in Large Scale Defenses (See the "Other Improvements" topic for additional improvements on the Village defenses): - Spoiler:
Level 1: Village defense level 1. Travel time in own territory is reduced by 1 hour. You can station a maximum of 1 sentry on the boarder; if NPC then he's a poor one with a 24 hour delay before he reports in and an 80% chance of being found if someone tries to seek him out.
Level 2: Village defense level 2. Travel time in own territory is reduced by 2 hours. Maximum of 2 sentries; if NPC then he's average at best with a 12 hour delay before he reports in and a 60% chance of being found if someone tries to seek him out.
Level 3: Village defense level 3. Travel time in own territory is reduced by 3 hours, by 1 in neighboring countries. Maximum of 3 sentries; if NPC then they're pretty good with a 6 hour delay before he reports in and a 40% chance of being found if someone tries to seek him out.
Level 4: Village defense level 4. Travel time in own territory is reduced by 4 hours, 2 in all other countries. Cooldown of "after battle" options on own territory is reduced by 2 hours each. Maximum of 4 sentries; if NPC then they're extremely good with a 3 hour delay before he reports in and a 20% chance of being found if someone tries to seek him out.
Level 5: Village defense level 5. Travel time in own territory is reduced by 5 hours, 3 in all other countries, enemy's traveling time in own territory is increased by 1 hour. Cooldown of "after battle" options on own territory is reduced by 4 hours each, half as much if in enemy territory. Maximum of 5 sentries; if NPC then they're specially groomed for this job, almost nothing gets by them undetected and they're in constant contact with HQ so they know immediately if something happens to them. Not that something would since they are so well hidden there is almost no chance of them being found if someone tries to seek him out.
OTHER IMPROVEMENTS Here is where you REALLY get to customize your village. Here you will find all kinds of weird and unique improvements to make your village truly one of a kind. Elemental Chakra Research related improvements (you can buy only 1): - Spoiler:
Name: Guild of Mystics Description: Your village hosts the HQ for an organization of civilian scholars who are more than happy to share their knowledge of the world with you. Effect: Regardless of your chakra research level, any jutsu known by at least 2 other villages becomes automatically available in your shinobi shop. If you have Level 5 elemental chakra research, learning ninjutsus costs another 20% less money, 10% for all other jutsus. Price: 100.000 ryo
Name: Encouraging Imagination Description: Your village is more supportive, both morally and financially, towards talented ninja who are willing to do some exploration with their chakra. Effect: Reduce multiplier for inventing custom jutsu by 1 and they are immediately added to the shop. If you have Level 5 elemental chakra research, learning ninjutsus costs another 10% less money, 5% for all other jutsus. Double is you have level 10 Research and Manufacturing. Price: 100.000 ryo
Name: Elemental Synchronization Description: A traditional approach towards chakra, practical use of what is known about it. Ninjas in your village undergo special training so that they can harness chakra from nature itself. Effect: If you have a level 5 research upgrade in an element, ninja who use jutsus from that element need a little bit less chakra in order to cast them. If you have Level 5 elemental chakra research, when a ninja uses jutsus of their primary element they have the chakra cost reduced by a moderate amount. Price: 100.000 ryo Crafting Technology related improvements (you can buy only 1): - Spoiler:
Name: Guild of Masons Description: Your village hosts the HQ for an organization of civilian master blacksmiths who are more than happy to share their knowledge with you. Effect: Regardless of your technology level, any item available in at least 2 other villages becomes automatically available in your shinobi shop, all repairs and reverse engineering is free, the multiplier for inventing custom equipment is reduced by 1, by 2 if you have Level 5 Crafting Technology. Price: 100.000 yen
Name: Legendary Workshop Description: Your village has created a blacksmith workshop which can very well be considered a world wonder. Effect: Once a month, if you have a ninja with the Master of Not Fighting skill that's not on cooldown, you gain a random tech level 5 item. If you have Level 5 Crafting Technology, each time a ninja in your village with the Master of Not Fighting skill creates a legendary item, 1 tech level 5 item is created for free. Price: 100.000 yen
Name: High Quality Mass Production Description: A practical approach, your village focuses on efficiency and quality rather than waste time on blue-sky research. Quality and quantity Effect: All items cost 20% less money, repairing any and all equipment is free.. If you have Level 5 Crafting Technology, all items cost 40% less money. Price: 100.000 yen Infrastructure related improvements (you can buy only 1): - Spoiler:
Name: Patriotism Description: The citizens of said country have a strong sense of national pride and loyalty. Corruption is at an all time low and enlisting in the ninja Academy is an honor not an obligation. Unfortunately this "trust in thy fellow countrymen" has left people a little gullible. Effect: +25.000 ryo to weekly income; +2 to NPC cap; -10% security. If you have level 10 Infrastructure the bonus becomes +50.000 ryo to weekly income and +5 to NPC cap; -20% security. If you have level 10 Homeland Security you get +10% security. Price: 100.000 ryo
Name: Secret Police Description: The price of peace is vigilance. Just as the ANBU watch over other ninja, someone must watch over the civilians. Effect: +25.000 yen to weekly income; +10% security. If you have level 10 Infrastructure the bonus becomes +50.000 ryo to weekly income. If you have level 10 Homeland Security you get +2 to NPC cap. Price: 100.000 ryo
Name: Spartan Village Description: Before all else, a ninja village is a military facility and that's how it should be run. Effect: +10.000 ryo to weekly income; +20% security; +4 to NPC cap. If you have level 10 Infrastructure you get +15.000 ryo to weekly income and +1 to NPC cap. If you have level 5 Administration you gain +5,000 ryo to weekly income and +10% security. Price: 100.000 ryo Military Branch related improvements (you can buy up to 2): - Spoiler:
Name: Perfect Training Program Description: Careful selection, professional instructors, special diet, rigorous training and a bit of dark dark doctors. The Perfect Training regime can raise whole armies from scratch in record time. Effect: Each week you can accelerate the leveling up of NPCs in both Academy, Training grounds and ANBU HQ by 1 per level in Hospital. The price of 1 Atrocity point and 15.000 ryo per level per NPC. If you have Level 10 Military Branch and/or level 10 Welfare and Management, reduce the price by 5.000 for each. Price: 100.000 ryo
Name: Meditation Dome Description: A peaceful desolated part of the academy devoted to the study and enhancement of Genjutsus. Effect: You can open a training topic in the academy. If you used it to learn a genjutsu you will receive +3 EXP and the jutsu will cost 10% less money per genjutsu research level (people cap per topic is 1). Only 1 topic per Academy level per week may be opened in the Dome. If genjutsu research is at level 5, your ninja's genjutsus cost a little bit less chakra to perform, by a moderate amount if you have Level 10 Military Branch. If you have Village defense level 5, friendly ninja fighting inside the village gain +5 gen resistance. Price: 100.000 ryo
Name: Great Dojo Description: Your village has taken taijutsus seriously, investing money into a proper and big Dojo. Effect: A big dojo has been constructed on one of the normal training fields. If you use it to learn a taijutsu you will receive +3 EXP and the jutsu will cost 10% less money per taijutsu research level. If taijutsu research is at level 5, your ninja's taijutsus cost a little bit less chakra to perform, by a moderate amount if you have Level 10 Military Branch. If you have Village defense level 5, friendly ninja fighting inside the village gain +5 gen resistance. Price: 100.000 ryo
Name: Forbidden Training Field Description: A very large field specifically designed to emulate real life combat situations. Filled with lots of booby traps and dangerous animals, it is not a place for the weak. Effect: Replace 3 normal training fields with 1. Training here earns you an extra 5 EXP plus additional EXP of the NPCs you defeat (ranks ranging from E to C). Escaping is conducted normally and can fail. If you have Level 5 Training grounds you earn another 5 EXP and enemy NPC ranks range from E to A rank. If you have Level 10 Military Branch, gain another 5 EXP and the NPC will always be S rank, occasional high level missions may be possible inside the village. Price: 100.000 ryo
Name: Powerful Army Description: History has taught us that on many occasions superior training and tactics have triumphed over unfavorable odds. Raw drilling will only get you so far, now is the time for wisdom. Effect: You can fully customize NPC ninja and increase their BP by 1. If you have Level 10 Military Branch, increase the NPC level training cap by 5. Price: 100.000 ryo
Name: Large Army Description: There is strength in numbers. Effect: Increase the total level cap of NPCs by 25. If you have Level 5 Administration, increase it by another 25. If you have Level 5 Training grounds, increase it by another 25, by 50 if you have Level 10 Military Branch. Price: 100.000 ryo Welfare and Management Branch related improvements (you can buy only 1): - Spoiler:
Name: Guild of Lawyers Description: Your village hosts the HQ for an organization of civilian vampires who are more than happy to share their expertise with you. Effect: All forms of reputation loss are decreased by 2. If you have Level 5 Administration double all rep loss effects for interrogation and medical enhancements. If you have Level 5 Hospital you can perform medical enhancements on NPCs. Price: 100.000 ryo
Name: "We Care" Description: Medicine is your village's top priority, hosting some of the most advanced medical facilities in the world. Effect: +1 PC and NPC medic nin available. 1 medic nin per level in Hospital, currently present in the village and not in an [important] topic, can assist in medical enhancements and improve their success rate. +1000 ryo to weekly income. Medic jutsus and equipment cost 10% less per level in Administration. Price: 100.000 ryo
Name: Procedure Nazi Description: Rules, procedures and papers, papers and more papers. In this village you need an ID or a pass or clearance for everywhere and everything. If you took a dump in an outhouse, someone wrote down about it somewhere. Effect: Increase global security by 2% for every level in Administration, Homeland Security and Infrastructure. Price: 100.000 ryo Large Scale Defenses (you can have 1 type of improvement per level in Village defense and upgrade it as much): - Spoiler:
Name: Village Gates and Walls Description: The council invests in building a defensive perimeter around the village (usually a wall) to repel invasions and deter infiltration. By choice or necessity, there is always a weak link in the perimeter (usually the village gates). Effect: With each village defense level the walls become higher, tougher, harder to scale, provide more protection for those manning them and have more and better defensive machines (such as the kunai launchers in the 1st naruto movie) installed at key points. At levels 2, 4, 6, 8 and 10 in infrastructure you must add 1 more gate. Price: 100.000 ryo Name: Sturdy Structures Description: The council invests in better building materials, hires better architects and even uses sealing jutsu to improve the durability of the structures. This way, during an invasion, the sustained damage will be minimal. Effect: With each village defense level the durability of village improvements greatly increases making it less likely that village structures will be damaged or lost if battle or sabotage takes place. Price: 100.000 ryo Name: Brilliant Architecture Description: Applying the principal of "Defence in depth", this entire village was constructed to be a battle ground. Narrow maze-like streets which all seem to finish with dead-ends, buildings of ever escalating height with parapets, scarps, trenches, defiles, ect...Makes invaders wish they never breached the gates in the first place. Effect: Pick 1 at level 2, 4 and 5 in village defense: - Defile - Cannot proceed to further areas until all opposition in current area are killed/defeated or they withdraw. Only 1 combat topic per area per available route to other areas. A max of 2 teams (1 from each side), can engage in a combat topic.
- Cavalier - The section of the village closest to the walls is built higher than the wall itself allowing suppression fire to be used against invaders from inside the village itself.
- Empty entrance - Further reinforce the walls but replace the village gate with an inviting narrow passage (a.k.a. the kill zone) that turns sharply several times (if you want it to). A max of 2 teams (1 from each side), can engage in a combat topic in the "new village gate". The passage is filled with Booby traps whose location is only know to high ranking ninja from the village itself. Suppressive fire from walls possible if you have Advanced Fort style.
- Secret Passages - Defenders can leave (auto escape) 1 combat topic/area and enter another. Due to the maze-like nature of the passages, even if an invader finds one he cannot use a secret passage without a guide or already obtained full knowledge of the tunnel system.
- Two faced - Civilian buildings were constructed with security systems, which the people arm before heading to the shelters. The village is filled with Booby traps whose location is only know to any ranking ninja from the village itself.
Price: 100.000 ryo Name: Tower of Mystics Description: A building from where master chakra manipulators use powerful sealing jutsus to aid in the defence of the village. Effect: Pick 1 at level 2, 4 and 5 in village defense: - Kanchi Shisutemu Jutsu (Sensing System Technique) - A very thin and sensitive layer of chakra encompasses the entire village and anything passing through it causes a ripple. The greater the size and chakra of the object the bigger the ripple. This makes sneaking in almost impossible.
- Chakra enhanced structures - The structures in the village are more durable, especially against non or semi-physical attacks (such as elemental jutsu).
- Kinship resonance - A chakra network runs throughout the entire village which is in tune with ninja born here. 1) If you have Chakra dome then: When inside the village, chakra based jutsus from non-native ninja have the opposed effect, making it more likely they'll get detected rather than less likely. 2) If you have Chakra enhanced structures then: Own non and semi-physical jutsus won't damage your village at all. 3) If you have Super Dampening Field then: Friendly ninja can use high jutsus inside the field but with great difficulty, but summoning creatures is still impossible.
- Counter Chakra Flow (Requires Kinship Resonance) - Interferes with the natural chakra flow on non-native ninja, making it harder for them to mold chakra. High jutsus are affected the most, costing 1 extra BP in addition to everything else. Some can't even be used at all.
- Super Dampening Field - Originally designed as a Bijuu containment trap, an area in the village has become the focus of extremely powerful sealing jutsus (the medium for the field can be in the same area or, if you have Advanced Fort style, in another part of the village). Any summoned creature/ninja/item/ect... (friend or foe) is immediately banished to the point of origin if they enter the field. High jutsus cannot be used inside this field nor used to enter or exit it, Bijuu are pacified, Jinchuuriki revert to human form and cannot access the Bijuu's chakra nor do they gain any passive benefits from being a host, the same applies to any ninja/creature who has an external source/link of some kind. Only 1 field per area may be installed. The maximum number of fields you can install in the village is equivalent to the level of village defence. Installing a field costs an extra 100.000 ryo each.
Price: 100.000 ryo Name: The Sentinels Description: Your village has hired/constructed, summon creatures/animated constructs, who remain vigilant at all times and without hesitation jump to the defense of the village when it is attacked. Effect: The Summons/constructs are treated as NPCs and are controlled by the kage (or by a specifically designated member of the council). Lvl=village defence level: lvl 1: You can have 1 D rank summon/construct. lvl 2: You can have 1 C rank summon/construct, or 2 D rank. lvl 3: You can have 1 B rank summon/construct, or 2 C rank, or 4 D rank. lvl 4: You can have 1 A rank summon/construct, or 2 B rank, or 4 C rank, or 8 D rank. lvl 5: You can have 1 S rank summon/construct, or 2 A rank, or 4 B rank, or 8 C rank or 16 D rank. Price: 100.000 ryo NOTE: Combination is possible. Ex: At lvl 5, instead of 2 A rank summons, you can trade 1 A rank for 2 B ranks, or 1 B rank and 4 D ranks. Name: Natural Defenses Description: No amount of human ingenuity and engineering can substitute the perilous, inhospitable, untraversable obstacles nature can throw at you. Effect: Pick 1 at level 1, 2 and 4 in village defense: - Treacherous land - Increase travel time of non-native ninja inside your country by 1 hour per level in village defense.
- Natural defenses - The village itself is carved into the heart of the land, using it as a natural barrier against invaders. Reduce the number of village gates and wall wards by 1 per level in village defense to a minimum of 1.
- Castle on a hill - Ninja's in farther (higher) unengaged sections and areas can provide suppressive fire to combat topics on lower ground. Suppressive fire on "gate battles" also possible if gates are opened or destroyed or if its a "Empty entrance".
- Shifty scenery - Non-native ninja can only "escape" to places and topics they've previously been to.
- Mythical land - This country is home to many extremely dangerous, but mostly passive +SS rank creatures who almost rival the Bijuu when they're free from a host. The denizens of this country have learned to accept them as simply an extension of the land itself and as such know how to avoid their detection and elude their wrath. Invaders are not as fortunate. Non-native ninja must travel in small groups (1 team per topic) and well apart, lest they draw the attention of the beasts and most likely be killed.
Price: free Name: Advanced Fort style Description: Just having walls and gates isn't enough. When the enemy comes pushing you gatta push back. Effect: Pick 1 at level 1, 3 and 5 in village defense: - Aggressive defence - Double the amount of weaponry installed on the walls and throughout the village. If you have "Two faced" in Brilliant Architecture you can install Fort weaponry instead of Booby traps inside the village.
- Superior Anti-air defense - Special anti-air Fort weaponry is placed at strategic points on the wall and throughout the village. Anyone trying to fly over the walls, or indeed simply rise above the buildings even when inside the village, becomes a valid target (and will likely be skewered).
- Tenaille - an advanced defensive-work that looks like the lip of a pair of pincers, placed in front of the main defences of the village, providing enormous tactical advantage.
- Star Fort - Suppression fire from any unengaged section into any engaged section is possible.
- Trench walls - Make the shape of the wall like giant steps with parapets. A higher step provides cover from those below it, but suppression fire from a higher steps is possible on lower steps. This makes the wall impossible to be taken by storm because if there are ninjas placed on each trench the invaders have to fight their way up every inch of the way while under constant fire.
Price: 100.000 ryo
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| | | Hiro Yui Newbie
Posts : 5 Ryo : 0 Join date : 2012-07-03
| Subject: Re: Hi there, new guy reporting in Fri Jul 06, 2012 10:51 pm | |
| My suggestion for the plot:
In the beginning... ...The 4th Shinobi world war came to an end when Madara was vanquished by the combined might of Naruto Uzumaki and Sasuke Uchiha, the 2 most powerful ninja of their time.
Naruto united all shinobi nations under one banner, the Uzumaki World Order (UWO). He married Hyuuga Hinata and sired a boy whom he named Jiraiya, in honor of his late sensei. Sasuke married Sakura Haruno who gave him a daughter, who they named Tsunade. Naruto was a just and noble leader and his reign was long and peaceful, but his true wisdom was shown when he married off his son to Sasuke's daughter, reuniting the bloodline of the Great Sage and ensuring that the peace he strived to build would last forever. This became known as the Golden Age.
At first his vision seemed to hold true. For centuries the descendants of Naruto and Sasuke headed the ruling body of the UWO and governed the world by hollowing the teachings of "The Great Naruto". However, human nature must run its course. Greedy people who rose to power didn't like having restrictions placed upon them by someone stronger. Petty warlords could no longer invade or otherwise subvert other countries. "Stagnation!" they cried, "We want power!" they thought. Thus began the era of "The Shadow Wars".
Ambitious people and organizations went to extraordinary lengths to corrupt lesser segments of the UWO so that they would turn a blind eye while they waged "secret wars" on each other. Over time, this took its toll. The corruption spread. Parts of UWO began to identify themselves by their clans of origin. Soon the UWO was no longer a single organization, but a group of ninja clans held in line through the sheer power of the Uzumaki clan (the former governing head of UWO). With each new generation the Uzumaki clan had to take harsher and harsher measures to maintain the peace. Time and unlimited power can corrupt even the noblest of ideas, the teachings of The Great Naruto began to blur, slowly at first, but steadily. Soon, the Uzumaki clan dismissed the authority of civilian governments altogether and became the undisputed tyrant of the world.
Like a pyramid hierarchy, the most powerful ninja whose bloodline was the purest took the throne by force from the previous ruler and controlled the world through vassals who in turn had many lesser members controlling some part of the world, who they in turn commanded the other clans (by force) to do the grunt work.
This could not go on for long.
One day, 3 children of the higher noble Uzumaki families cooked up a plan. Their bloodlines were diluted thus retaining little power from the original Great Sage, meaning their chances of overthrowing the current Uzumaki despot were slim to none, with over 17 other children more eligible than them. Motivated ether by greed or revenge or ideals of justice (some families had not forgotten the original teachings of Naruto), these 3 ninja calling themselves the "Sannin" decided to organize all the subjugated clans and civilian government in a simultaneously coordinated attack against the top Uzumaki brass. The oppressed clans needed very little convincing. The day of the coup came and was successful.
...too successful.
Rather than just weakening the top circle enough for the Sannin themselves to assume power, the Uzumaki clan was completely obliterated.
The Uzumaki's iron fist may have been cruel, but following its fall was utter chaos. Like a shaken champagne bottle, everything came spewing out when the cork was removed. Ninja clans each went their separate ways, countries waged open war, nations rose and fell, the global economy collapsed, crime rose by 3000%. There was no law, just chaos.
From each of their mansions, the Sannin, the last surviving members of the Uzumaki clan, watched the fall of civilization...And it was their fault. "All I wanted was to avenge my father" thought one, "The throne should have been mine!" berated another, "I just wanted to set the world back on track, like in the Golden Age" cried silently the last.
But despair, rage and grief soon turned into determination. Salvaging what was left of the Uzumaki's treasures, connections and political power, calling on favors from the clans they helped, the Sannin set out to fix the world. One way or the other. | |
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| Subject: Re: Hi there, new guy reporting in | |
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